Don't have a crappy PC with the graphics turns on low and it won't look like crap.
I have mine maxed out and it looks really great. Don't have a crappy PC Not quite sure people are saying the graphics in the game are bad.
This is, like the majority of The Amazing Spider-Man 2's tired design ideas, crushingly familiar, and so far from realising the enormous interactive potential of this great character.Not quite sure people are saying the graphics in the game are bad. Fighting suffers the same problems as web-swinging, though - too floaty to be any fun. In one room I can either use stealth by stringing enemies to the ceiling and performing ledge-based assassinations, or take them out at once with gymnastic rhythm combat. Infiltrate the research facility, rescue the hostages, shoot webs at spinning fans to slow them down, plant scanners on the satellite dishes, dispatch the soldiers. Side quests such as using Spider Sense to rescue people from burning buildings and taking photos of suspicious situations have finite appeal. It's never very heroic when you're skimming off the sides of buildings like a knobbly stone across a pond, but there is serious potential in momentum-based 3D platforming that's clearly going to waste, here. In fairness, videogame Spidey is an inherently harder sell than videogame Bats because, where the latter is a human controlled by humans, the former is a superhero controlled by mere mortals. Effortlessly sprinting up the sides of buildings doesn't capture the joy of being Spidey simply because it takes no skill in doing so.
Spider-Man isn't a gadget-packing brute like Batman, but he at least needs heft. While options are good, both feel overly lightweight, though. Here you hold down the bumper to slow time, target a point in the city and flip there like some kind of man with the powers of, like, a spider or something. Web Rushing is the automated alternative. It's largely pointless, though, only serving to make turning in either direction slightly sharper, a bit like brake flaps. Pressing either shoulder pad shoots webbing out of the corresponding limb. The big 'innovation' here is lefthand and righthand swinging. You're not so much web-swinging down New York as that crumbling dream city from Inception. Textures pop in before your eyes and cars only exist in your immediate vicinity. It feels like the city needs a big 'gone fishin'' sign. All too often, though, these encounters boil down to 'shoot web, dodge incoming attack, run over to boss and punch a bit.' Green Goblin's is the only bright spot, seeing you hitch a ride on his glider and grind his face along several apartment blocks. Electro, Kingpin, Shocker, Kraven and Black Cat all offer tediously overlong boss fights. Of course, a bevy of Marvel villains cameo. It feels like a problem with no solution. Again, though, what can Beenox do? Spidey is way too overpowered for a fair fight with humans, so tacky sci-fi elements are roped in. There are sleek tanks and bubble shields and lasers and Symbiote-infected civilians who for all intents and purposes are basically zombies. Petty Russian mobsters with ineffective AK47s soon make way for a tacky-looking task force with futuristic drones. They recycle moves, missions and collectibles and slap them in their bland, cereal box New York.Īlmost immediately, as Spider-Man games tend to do, the story accelerates. The Amazing Spider-Man tried its room-clearing, counter-based combat approach and failed. You can't copy Rocksteady's Arkham template because its deliberate pace and weighty character movement is purposefully designed for Batman. Spider-Man: Shattered Dimensions tried it and misfired. You can't take him out of New York because that's like making Captain America German. Just how do you make a fresh Spider-Man game? It requires better ideas than this, and a much bigger investment of time and money. Beenox, the developers of his latest game, do. I can sprint up skyscrapers, lift cars above my head, I have a nice girlfriend, look great in spandex, live in in an affluent part of New York city with my loving aunt, study at a prestigious university and take pictures for a nationally syndicated newspaper.” Spider-Man doesn't get to complain about his problems.